Tiny Idle Reborn
This is a project with a battle system inspired by Final Fantasy All The Bravest. I made this purely for fun and just to try a different type of idle game. I learned a lot from it! That being said, it lacks a lot of polish and likely won't be seeing any updates outside of any game-breaking bug fixes. Here's a few details about the game:
- The game has about 2-4 hours of playtime to complete it (beating the final boss).
- There's a nice "Help" button at the top for details on how to play the game if there's anything you don't understand. It also tells you how to reroll units for better speed and turn on auto-skill use.
- The maximum amount of units you can have is 24 (4 full rows).
- There are a total of 15 enemies across 5 areas. The final area really escalates in difficulty.
- There are some skills that help with this area at a really high skill cost.
- It is possible to beat the final boss, but will require a fair bit of grinding to do so.
- If you beat the final boss, your playtime will turn yellow to indicate you've completed the game.
- Share your completion times! I'd love to see how fast people were able to beat it.
- The game is playable in the webpage but I'll provide a standalone version for both Linux and Windows as the game was intended to be a small dockable game that you can play in an idle-like manner while you do other things.
- Some animations may look weird and don't make sense. This was intended as I'm ready to move on to my next project (which will be my first commercial project :) ).
- If you come across any bugs, please let me know in the comments! Thank you!
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.7 out of 5 stars (3 total ratings) |
| Author | RunTheMC |
| Genre | Role Playing |
| Made with | Godot |
| Tags | Godot, Idle, Incremental |
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tiny_idle_reborn.exe 107 MB
tiny_idle_reborn.zip 32 MB



Comments
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well the overall negative reviews on itch.io are deserved. the game is not bad in itself but it requires far more than just polish. I understand you wanna work on your commercial project and not on this one but try to at least see the numerous defaults there is on the game to not repeat them on your commercial because it will sell really badly if you repeat the same mistakes/errors. As you don't want to fix/update the game i won't list all there is to fix.
I still somewhat appreciated the game but will never buy something of that quality.
Thanks for taking the time to comment on this! Perhaps I should've been more specific about what type of project this was, it's more of a technical demo-style thing I was working on for fun. However, that doesn't make your feedback any less valid. I agree with all of your points, especially regarding the polish. I wasn't originally gonna put this on itch but figured I would just to get the exact type of feedback you provided. Things like animations were cobbled together at the last minute but I wanted to tackle it before I move on just to get some ideas. I wouldn't dream of releasing something commercially that feels this thrown together, rushed, and unpolished but this project gave me a lot of knowledge that'll be invaluable going forward. While working on my first (what I'm considering to be) "real game", I'm going to keep your advice really close to the chest. Thanks for taking the time to check it out and offer this feedback!
Auto for potion doesn't work, it just says "Decreases the cooldown of the Potion skill to 45 seconds" unlike the auto for Battle Cry which says "Automatically uses Battle Cry when it's available"
Same problem exists for Angel feather Auto which decreases cooldown to 90 seconds.
Example to fix auto's
if unit health low use potion OR if any unit health lower than ?%, then use potion
use angel feather if 1 unit remains
Otherwise great game
Thank you for taking time to play it and give feedback! These are great notes and the healing only if it's necessary is something I even thought about myself but was ready to move on to something I was becoming increasingly more interested in. Again, I very much appreciate the feedback!
I actually found this very fun to play. It’s a simple autobattler with straightforward mechanics, but it’s easy to get sucked into and quite addictive.
A few notes, though:
-I wish I could speed it up, at least to 2x or 4x.
-It feels a bit unpolished, I’m guessing this is a demo. There’s no audio, no fullscreen mode, and the UI is somewhat intrusive.
-The skills timers don't reset when you restart a run. If I begin a new run, it would make sense for all items and timers to reset as well.
-I’d like to see enemy HP in numbers, not just bars.
-The HP and cooldown bars cover half of the heroes. They should probably be placed above or below the characters, I can only see their heads now.
-The healer seems to heal at random. It would make more sense if they prioritized the most damaged units first.
-Whenever I buy a unit, the shop window closes, which makes purchasing multiple units a bit inconvenient.
-Auto features don't seem to work, and their description is wrong.
-I don't undestand the mage, what they bring to the table. They're more expensive, they're slower than archers (at least archers fire fast which helps to eliminate low level enemies without taking a hit) and I don't know what they bring to the table.
-Healers are a bit useless in the end game, and I'd say even the whole game, you're better of with a fast potion and fether and using the slot for warriors.
-Having the ability to remove characters to change the strategy would be nice.
It took me 4 hours 39 minutes, but because I left it farming in the background while I left to do chores which was probably not that efficient, I wasn't actively playing the whole time. But yeah, I think you miscalculated the final boss, it's TOO MUCH grind. At the very least the final upgrade should cost 50k, not 99k. Still, I wish the final boss could be defeated with strategy, not by just buying a special upgade.
Besides those few issues that are easy to fix, I found it to be very entertaining. You should keep developing this.
This is such detailed and structured feedback,I really appreciate this! A lot of your notes are extremely valid, I agree with mostly all of them. Especially regarding the final boss and healer functionality. I should point out there is a way to remove units! Though it's not well-communicated but is in the help menu instead.This was mostly a "mess around for fun" project so I'm really glad to hear you enjoyed playing it. Thank you again for the feedback!
Says playable in browser, but requires you to download it
I'm not sure if you have embeds blocked through your browser or anything like that but it is indeed playable in the browser. I tried a couple of different PCs and browsers and didn't encounter any issues. The downloads are just optional, not mandatory.
If you don't mind telling me what browser you use, I can investigate!