Tiny Idle 2
Description
This project is an evolution of Tiny Idle! Much more in depth character customization, gear upgrades, item drops, everything you love from traditional RPGs. This project is currently being developed and you can tune in to watch development at any time at my Twitch channel. Feel free to provide any feedback you have on the project here, on Twitch, or in the Discord. Thank you for any and all contributions whether in the form of feedback, time playing, or watching!
[Changes/Updates] v0.3
- Saving/loading are now working. However, at this time your save will not carry over between versions. This may change in the future but likely not.
- Challenges now take you directly to the challenge that was completed.
- There is currently a bug that may require you to press the button a second time to take you directly to the challenge.
- You can now do gear upgrades, shop, upgrade skills, and complete challenges while battling.
- The game has been re-balanced around this change. It was originally balanced for faster progression enemy to enemy but now is slowed a bit since you can make upgrades on the fly.
- Rewards for challenges have been re-balanced for more variety.
- Currency upgrade stat now displays correctly.
- General gear balancing.
- Buffed the speed stat to make it a more enticing option.
- Still evaluating the sweet spot to make this desirable.
- Fixed an issue where some stats were not being calculated correctly.
- Enemy reward balancing.
Updated | 2 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 3.6 out of 5 stars (5 total ratings) |
Author | RunTheMC |
Genre | Role Playing |
Made with | Godot |
Tags | Godot, Idle |
Development log
- v0.3 Saving, QoL features2 days ago
- v0.2 Introducing Challenges and the Focus Bar!21 days ago
Comments
Log in with itch.io to leave a comment.
Can't save
when i click the challenges button i'd like for it to at least show me what tab the challenge is complete in, or just bring me to the challenge that was completed. got old pretty quick with clicking the challenge menu and needing to scroll through the first 3 tabs just for it to be on the 4th page near the bottom. pretty nice so far other than that one thing for me.
Thanks for the feedback! This is actually something I have planned for the next update and will be working on soon :D
You probably already know about this, but just in case:
If you go to "Skills > Currency Multi": "Upgrade (-0.1)" should be "Upgrade (+0.1)"
I was aware of this but I still very much appreciate you pointing it out, thank you!
Hi, i'm happy to see how your game evolved since VX ace version. Good job!
Also, single thread support was added in godot 4.3. so you don't need to use SharedArrayBufferSupport.
Hey thanks for letting me know! I was actually unaware of this. Good eye on catching the VXA game inspiration 😂
Not being able to use any menus while fighting and instantly ending combat kinda kills it for me multi tasking is the whole point of idles while playing them active
Thanks for pointing this out! While it wont be on this next update I'm planning to upload on Tuesday or Wednesday, I'm planning to add something for this in the following one.
It'll likely be either minimizing the battle window to a small bar on top of the upgrades that'll only have vital information, or just overlaying the skills window on top while battling and removing the transparency.
Thanks again for the feedback!
about pixel game, you need to consider about the pixel size of each sprites, the game's hero's sprite is too tiny compared with the enemy, beside that, i'd give the background a fade when it change (while the ui stays)
i'd like to see more about the game
I love the idea of the background fading and I want to add that in the future! Good point on the hero sprite as well, it's mostly placeholder for the time being but I hadn't really thought about the relative size to the enemy. I may use some sort of battler sprite instead. Thanks for the suggestions!
love it and would like to see more of it, great job have not encountered anything buggy myself
I love it. With more content fleshed out, I see this being a big hit in the future